25 November 2017 


ArcaneLevelDescription
The Chi  NoviceStart to feel fighting aura
 Be able to make 2 or 3 more actions in a round.
 In hand to hand fighting, the dommages are twice the normal.
 InitiateDetect Fighting Auras and their levels.
 Be able to make between 5 and 10 more actions by round
 Be able to jump around 10 meters straight and 5 in height
 In hand to hand fighting, the dommages are fifth the normal.
 Master Be able to make 20 more actions in the round, so fast that they can't be see by someone without chi ability.
 Be able to jump around 15 meters straight and 10 in height
 In hand to hand fighting, the dommages are tenth the normal.
The Slowness Speed  Novice Be able to alter its own time after 10 rounds of concentration.
The alteration is maximum 2 times the normal time and the Novice have to stay concentrate to stay in alterated time.
 Initiate Be able to alter its own time after few rounds of concentration.
The alteration is maximum 50 times the normal time in acceleration an 5 times in slow, and the initiate doesn't need to stay concentrate.
 Master Be able to alter its own time after 1 round of concentration.
The alteration is maximum 200 times the normal time in acceleration an 10 times in slow, and the initiate doesn't need to stay concentrate.
Once the alteration made, the master doesn't need to care of.
L'Immobilisme  Novice Be able to alter its own time after 1 day of concentration.
The alteration is maximum 2 times slow down the normal time and the Novice have to stay concentrate to stay in alterated time.
 Initiate Be able to alter its own time after 1 hour of concentration.
The alteration ratio cannot be more than 1 hour of real time for a day (alterated time). And no further concentration is needed.
 Master Be able to alter its own time after 10 rounds of concentration.
The alteration ratio cannot be more than 1 day of real time for a month (alterated time). The Master doesn't need to stay conscient to stay in altarated time.
The Néant Novice Be able to 'summon' a sphere of 'néant' after a concentration time of 10 rounds.
The sphere 'exist' during 1 round and canot be moved.
 Initiate Be able to 'summon' a sphere of 'néant' after a concentration time of 1 round.
During a time limited only by the fact that the summoner must be concentrated on.
A Initiate can move the sphere on his BODY text="#87cefa" if he succeed a roll with average difficulty
 Master Be able to 'summon' a sphere of 'néant' after a concentration time of a half round.
No more concentration is needed after its appearence. Be able to control the sphere position like it was a part of his own BODY text="#87cefa".
The Ecstasy Novice A Novice has a poor capacity of increasing natural feeling of the one he touch.
Ten rounds of concentration is needed.
Sinequa none condition : a physical contact is needed.
 Initiate A initiate can make feel all normal sensations. Concentration time needed : 1 round.
Sinequa none condition : a physical contact is needed.
 Master A Master of the arcanes is able to stimulate feeling beyond normal sensations.
Some Masters manipulate feelings in higher way than drogs do.
The Great Whole  Novice A Novice is able to feel all alteration relative to this power in a range of 1000 meters.
 Initiate An Initiate is able to feel all alteration relative to this power in a range of 1000 kilometers.
Be able to alter time of an entire area ( 100 m2 ) into a timef low faster or slower than standart time, the maximum accelarate rate is tenth times.
 Master A Master is able to feel all alteration relative to this power in a range of 1000 kilometers.
Be able to alter time of an entire area ( 1000 m2 ) into a timef low faster or slower than standart time, the maximum accelarate rate is 20 times.
Corpus  Novice A Novice is able to alter his skin to make it be like flexible leather.
All precision skills are increase (10 %).
Be able to stop bleeding of his own wounds.
 Initiate A Novice is able to alter his skin to make it be like rigid leather.
All precision skills are increase (15 %).
Be able to stop his own haemorrhages.
 Master A Novice is able to alter his skin to make it be like kevlar.
All precision skills are increase (20 %).
Primary Magic Novice A Novice is able to feel magic (presence of). Le Novice est capable de ressentir la magie (présence).
 Initiate An Initiate is able to feel power and nature (approximativly).
He's able to invocate element in their primal form.
Exemple : if an Initiate invacate fire front of him, at 10 m of him a big flame 15 meters high, 20 m br/oad and 50 m of length will appears. The Initiate can only make it disepear or move at 3 km (max.) .
Usually, Arcanes users of that knowledge rank use more and more magical powers.
By concentrating one round, a Novice can (in case of success role) increase the effect of any spell.
 Master Master feels the magic in a permanent way and can be surprised by a magic attack only if this one were done by an other Master.
Master feels the fluctuation of the primary magic in a range of 100 km.
A Master is able for example to ignite a basin for 1000 years.
But even if it is capable of great invocations, the capacities drawn from this arcanes will remain primary, and separately the capacity of change of world by it is called the interworlds faults or that others call arcanic meshs, just like the initiates, they use much the local magic (in the world where they are). A Master can double the effects or the range of a spell after 1/2 round concentration. By concentrating 1 complete round, a Master can double effects and range of a spell, or make more powerfull the ritual powers to colossal power or millenium lifetime.
Life Novice Be able to feel vital energy around him in a range of 100 m.
Be able to cure the first-degree burns.
 Initiate Be able to feel vital energy around him in a range of 10 km.
Be able to cure the secound-degree burnsand infectious diseases.
 Master Be able to feel vital energy around him in a range of 100 km.
Be able to cure the secound-degree burnsand infectious diseases and deseases in terminal status. Sometimes, a Master manages to make revival someone, but the dommages shouldn't be to important and the elapsed time under a day.


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